![]() Star Citizen won't have that.Īctually losing standard gear is not a big deal as you can make money quickly enough to buy it again. If things like "fast travel" and "autopilots" and "consequence free death" are important to you, then you'll need to stick to games that have those as part of their core gameplay. Even Freelancer made you travel spacelanes to get to different locations, and the private server multiplayer versions of Freelancer had some locations literally hours of travel time apart. will not be changed because they are, as I said, core game mechanics. Core game mechanics like the time it takes to travel from point A to point B, loss of equipment, etc. Additionally, Star Citizen is very much still in Alpha testing and development, so a number of your complaints regarding things like map navigation and etc. EvE, Elite Dangerous, No Man's Sky are games with the most similarity to what Star Citizen has, and none of them have what you appear to be looking for based off of your two posts and your list of points in this specific post. There are currently no games in the SpaceMMO genre that provide any of what you're describing or wanting. Upon looking at both of your posts, it appears what you're looking for is a Space-Based MMORPG that doesn't behave as a sim of any kind or have any form of realism. This game is before all a game of patience. ![]() Then when it will be time for you to get your first in game ship, you will have multiple opportunities, like combat, trading, mining. Without specific ship I would advise to go for cave mining (hadanite) : it is a nice and simple way to make your first hundreds of thousand credits. Regarding the credits, it is really difficult at begining and without friends to get the good ways to earn our living. ![]() The distance in this game will be of essence, with the need to take your fuel autonomy into account and having some systems a few days of travel ahead. Moreover, big transport would be able to complete trading run in no time, making unbalanced profits. this is a fine balance to find as the moons are not so big (going from the equator to the north pole represent only 600 to 800km) so if you want to organize a mining ops but enemy pirats are able to scan the planet in only 30 minutes, you will never be safe in an empty space. Traveling 200km in space takes around 4 to 5 minutes. or jump to a close outpost (but you will need a little bit of experience or a map). Then you can jump to the direct location of the mission if you have a marker. If you want to go "on planet", you should use orbital markers (OM1, OM2. Hmmm a lot of your issues are tied to the steep learning curve of this game. Maybe they can sort some of these things out, make it more like free lancer There are other things but these really caused some issues for me time wise and felt like stopping the game a few times. Then you Don’t have the credits to replace them and your screwed.Ĩ) Missions take far to long because of all these issues and more.ĩ) fast travel should be available once a company location is discovered using the F1 key.ġ0) auto pilot should be available to go to and land on all locations, this should also skip all the flight times as an option.ġ1) location markers should lead you to help make your objective easy and quick to get to. (Except distance)ħ)if you die, you lose most of your stuff and it disappears permanently. Love the world's, spaceships, space stations and graphics.ġ) No high speed cruise mode, takes far to long to enter and leave planets.Ģ) Map looks poor and object's disappear when zooming in to precise locations.ģ) when loading cargo you suddenly appear on top on your ship.Ĥ) loads of small marks appear on your ship hud when you don't need them, location of mission objective or target only when near planetsĥ)Foot map is difficult to understand and is unclear to help find what you want.Ħ) when you approach a planet there is no clear way to tell if the drop off point is on your side or the opposite site of the planet as the indicator is always the same.
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